Dec 06

Tutorial by Whyball

how to draw a hand 13

I recommend to use this technique of copying something when it helps you to save some time while you’re working, or to achieve better quality. For example, if you need to draw a hand in a specific position, and you’re not so sure you can draw it from imagination, my advice is to take a camera and capture the position & form of a hand. It’s useful to have a timer function so you can take picture of your own hand easily.

Here is an example of some wings I drew using this technique. These wings are yours to use in your designs royalty free and can be purchased from the Go Media Arsenal.


Fine Art Wings available for download
Fine Art wings download

In this tutorial I want to show you how I draw a hand using a picture plus some imagination, and make it all look like a classic pencil drawing!

I use this kind of drawing to give to the design an artistic look. In my opinion the hand drawing effect looks great applied on anything from animals to gothic ornaments. Another advantage of this style is that you can make great artwork using only one color.

Let’s get Drawing!

Step 1: Find a Reference
The first step is to take a picture of a hand, you can use the same picture that I used in this tutorial, see the download link below; it already has the opacity reduced to 30 % so it is exactly like the one i started here with .

how to draw a hand 1

Step 2: Sketch Guidelines
After that, you should sketch out how you will adjust on the picture. In this case I’ve increased the size of the fingernails, and made a a white area in the middle of the hand where I want to put a small brain. Just make a place holder for now, but make it a little smaller than the actual brain will be so you can draw the hand tightly around the brain without gaps. You can draw some drips too. You can put them between the fingers, and on one side of the hand, like i did. You will sketch all this on a separate layer.

how to draw a hand 2

All that being set up, you should start drawing the hand.

Step 3: Build the Outline
The file size that I us is somewhere between 50/ 50 cm and 70/70 cm at 300 DPI. Get your graphics tablet set up & operating properly. Take a look at the settings that I usually use for the brush. These settings work well for the file size we’re using; I recommend that you try them.

For drawing, use a dark brown or gray color (something like 3f311d ), not black. Black has a too strong of a contrast with the white background which gives your linework an overly sharp appearance. So my advice is to use those colors for the brush, but if you want to use black for the brush you can change the background color to a light cream or gray and everything will look OK.

how to draw a hand 3

Start by making a new layer where you will draw the outline, it should look like this. You will also draw the lines that you consider will help you in the next step; (the first level of shades), so look for thicker and darker lines from the picture and draw them too.

how to draw a hand 4

After the outline is done you can start making the shades, but first I made those red dashed lines which follow the shapes of the hand. You should always have lines like this in your mind when you start hachuring, so you can represent the volume in the right way.

how to draw a hand 5

Another thing that I recommend you to do before you start is to adjust the contrast of the picture until it will look like this. This will help you to see where to put the darker and most important shades. You will see that after this first level of shades are made, the subject will start to look good.

how to draw a hand 6

Step 4: Begin Hachuring
Now, when you start the hachure, don’t forget to make a new layer. I recommend that you always make a new layer when you do something new or different on your design and you’re not sure how it will going to look.

We all know how bad is to work on a wrong layer…. :)

Now your drawing should look like this. The hatchring it’s made from overlapping lines in different directions and different lengths, so where you want to make a darker area you will draw thicker lines. In lighter areas you will leave only a few lines and you can make them thinner for an even lighter tone.

how to draw a hand 7

The hachure should look something like this, here you can see how on the left/down side is darker then the rest. That’s because of the multiple overlapped lines. If you will make it smaller you will see the effect that I want to achieve; and that’s to look like a textured gradient.

how to draw a hand 8

Step 5: Add Details
After you have finished with the darker tones, make another layer, and start working on the details. You should not make too many details, or at least not small ones because you will not be able to see them when the drawing will be printed.

To assure that you have enough details you have have to look at the drawing at approximately the size that it will be printed and see how it looks. Or better yet you can print it on a paper at the real size so you can have a preview of the final work.

how to draw a hand 9

Drawing the Brain

Now in case you are not used to draw brains, find a picture of one and try to imitate the texture that you see on it. The most important thing when you will draw it is to respect the light source when you make all the ‘’wrinkles’’. This will actually make it to look like a brain.

Now it’s time to merge the layers you created while drawing the hand. Once merged, apply a color overlay effect to give it a red color. Now you can see the parts from the hand that you will have to erase, parts where the brain and the hand are overlapping.

Now you will understand better why I told you earlier to make the placeholder for the brain smaller than the brain will be. It’s easier to erase what’s behind the brain.

how to draw a hand 10

Now you can delete the color overlay effect and get rid of the unwanted layers, if you have some. If you think that you may want to color the drawing later, you can keep separate layers for the hand and for the brain.

how to draw a hand 11

Final Touches

Step 6: Add Extra Shading
Finally let’s put some shades around the brain as you think it would reflect on the hand. And you should remember to keep the same light source whenever you put new shading.

And now you can merge all the layers together, and you’re done!

You can use this technique for making t-shirt designs, illustrations, posters, you name it. From my experience I can tell you that it will be appreciated very well.

how to draw a hand 12
Step 7: Add Texture to the Final Presentation
If you want the drawing to have more impact when showed to a client, I recommend you to change the white background to one more ’’artistic’’. Usually I use a combination of different textures and old papers pictures, and it should look like this.

how to draw a hand 13

Here are some details from the drawing, and some designs that i created using this technique.

how to draw a hand 14
how to draw a hand 15
how to draw a hand 16

More Examples of this Technique

portfolio work
portfolio work
portfolio work
portfolio work
portfolio work
portfolio work
portfolio work

I hope you liked my tutorial and find it useful,

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Tagged with: artart and designdesignDraw a Classic Handdraw a handdrawingdrawing techniquedrawing tutorialGraphics Tablethow tohow to drawPhotoshoptutorial
Dec 06

Tutorial by Arno Van Waeyenberg



I’m going to show you how to make a 3D text shatter effect. This effect is made in two programs, Cinema 4D and Photoshop.If you haven’t heard of Cinema 4D before it is a relatively easy to use 3d application, it is quite similar to 3dsMax or Maya. I will go pretty in depth with the Cinema 4D part, for all the inexperienced users, so bare with me if I go too slow. Now enough chit chat, let’s jump in.

Required Resources

In this tutorial we will be using some resources you will want to download before starting:

Download

(Optional) Cinema 4d material
note: you will have to make an account to be able to download this material, it is well worth the effort though since it is one of the biggest c4d material providers on the web!

Final Image Preview

Step 1: Creating the basic text

Open up Cinema 4D and make a text object

Write “Media Militia” in the text object

Now rotate your text object: 90* on the X axis and -90* on the Y axis

Create an Extrude NURBS object

And drop your text in it

Change the object properties of the Extrude NURBS to 0 / 0 / 35

Now take your ExtrudeNURBS object and hit “C” (this makes your object editable)

Open this object and select everything (Ctrl+A) then right click your object and press “Connect”

You can now delete your old object that you just “Connected”

Rename your object “Media Militia”

Take the polygon tool and the Rectangle Selection tool, make sure to un check the “only select visible elements” box

Now with the scroll button of your mouse click on your “canvas” and you will see that four different views just opened up, we will be using the top view

So middle click on the top view to make that view bigger, and select the first “M” letter of Media Militia right click on it and press “Split”

This creates a new object with just the “M” now delete the selection you have selected, this will delete the “M” from Media which leaves you with an “M” object and a “edia Milita” object. Rename the object you just split to “M”

Now go back to your “Media Militia” object and select and split the “t”, just as we did with the “M”. Delete the “t” from your Media Militia object and rename the “t” you just split to “t”

Middle click on your screen and go back to perspective view. Take the Live Selection tool and on your “M” object select the shown polygon:

Right click on your screen and select “Extrude”

Add 350 to the offset

Go into Top View and select your “t” object, press Ctrl+A (to select all the polygons) then take your Scale Tool and scale up the X axis (or the red axis) to 220

Go back to Perspective View and select the shown polygon with the Live Selection tool

Right click on your screen and select Extrude and add 1000 m in the Offset

Take your Use Model tool and the Live Selection tool

Make a floor

Go into Right View, select your three text objects and move them right on top of your floor

Now make two copies of each text object, and place each copy underneath it’s original, name each object as shown below

Create a Shatter Object and copy it, name one shatter object “Shatter 1” and the other one “Shatter 2”

Change the strength of the “Shatter 1” object to 20 %, and the strength of the “Shatter 2” object to 10%

Select both Shatter objects and copy them twice, now place a Shatter object in each copied text object (match them up according to their number as shown)

Now select all of your text objects ending with either a 1 or a 2 and take the Live Selection tool

And move the “green axis” up 14.3 points, so that it is on top of the original text object

Go into top view, take your Polygon tool and select all your text objects ending with “1”

Make sure you have no polygons selected (left click anywhere on your canvas to de-select any polygons you might have selected)

Right click on your canvas and select “Knife” (make sure the visible only is checked)

Now start randomly cutting from one side of your text to another, do this around 30-60 times (this will make the shattered pieces smaller)

Make sure you don’t leave any long polygons like the extruded M and T uncut

Keep cutting until you have something like this

Now do the same for the text objects ending with “2”

After that go into side view and start cutting up the text objects ending with 1 and 2 just as we did earlier (make sure to un check the “Visible Only” box)

Now select all your “2” text objects and scale up the green axis using the scale tool

Then move it down, so that the top of the letters are slightly on top of your original text

Now take all the “1” text objects and scale them up as well

Then as we did before move them down, so that the top is a little higher then the original text

Step 2: Adding Light and textures to our image

Make a basic light

Make three copies of it, and name them 1, 2, 3, 4 accordingly

Change the Intensity of the first three light objects to 45% and change the intensity of the 4th light to 70%

Now select the 2nd 3rd and 4th light objects and change the shadow to “Shadow Maps (Soft)”

Now go into top view and move each light as shown below

Go into side view, select all your lights and move them up a bit as shown

Now we are going to make the materials for our floor and for our text

Start by making a new material

Double click on the material (to open the material editor) and change the color to the following

Now check the boxes for Luminance, Bump, Specular, and Displacement

Change the settings to the settings shown in the screen shots below (In the bump and displacement options you will have to load in the metal texture image)

Now close the material editor, and drop the material onto the floor

This next part isn’t necessary but it gives your text a nice touch, it does take longer to render though.

We are going to load our downloaded material and place it on all of our text objects

Go into the render settings, and change the Output to the following

Then we are going to put on Global Illumination and Ambient Occlusion (just click the check box on the top, leave all the other settings on default)

Before we render our scene we are going to set our perspective view on a nice angle, I put my picture on this angle

Now hit the render button

This can take quite a while, depending on how strong your computer is, but after that we are done with Cinema 4d and we will go play in photoshop :)

Once it is finished rendering save it as a jpg format, and 300 dpi (dots per inch)

Step 3: Editing the picture in photoshop

Open your image in photoshop

Double click your layer and name it “Base”

Make a new layer under your base layer and fill it with white

Now add a white mask to your “Base” and with a large soft black brush (bring the opacity of your brush down to 50%) start masking out the colored edges

Now import your metal texture and resize it so that I covers the entire media militia text, desaturate the texture and change the blending mode to overlay.

Take your eraser tool and delete any harsh exteriors

Take your base layer and go to Image>Adjustment>Curves and change the settings to something like the following

Now import your ink texture, rasterize it, and name it Ink. Make sure you place it underneath the metal texture

Change the blending mode to multiply

Add a mask to the layer and get rid of all the dark areas surrounding the actual ink

Now duplicate this layer and hide the original, rotate and move your copy so that it is on top of the text, then with a very soft brush mask out the parts that stick out from the text.

Then after that change the transparency to 5%-50% (change it around so that you get a random look) and with a small brush start brushing the edges of the ink that is on top of your text

Duplicate your original ink texture and cover another part of the text and repeat the same process as with the other ink texture. Do this until all your text is covered with ink textures.

Now select all your ink layers and add them to a group, name the group Ink.

Change the opacity of your ink group to 40%

Now make a new layer, name it Shadow, and with a black color and a soft, big brush add a line around the text as shown:

Add a Gaussian Blur, 17 px, and bring down the opacity to 30 percent. Now delete any parts of the shadow that you don’t like with a big soft brush

And we are pretty much finished

If you want to go even further you can take the dodge and burn tools and make some highlights on your Base layer

I hope this tutorial was of some help :) Cheers!

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Tagged with: 3d text3D Text Shatter Effectcool Photoshop TutorialdesigndrawingFontGraphic DesigngraphicsPhotoshopPhotoshop Text TutorialPhotoshop TutorialShatter EffectText EffecttutorialTypetypefacetypefonttypographicTypographyTypography Design
Dec 06

In this Etc Tutorial we will be creating a grungy rusted carbon fiber text effect. We will also be creating the accompanying rusted metal background effect seen in the preview.

Here we’re going to show you how to create a grungy rusted carbon fiber text effect using a couple patterns from  Webtreats ETC.

Final Text Effect Grungy Rusted Carbon Fiber Text Effect

Step #1

First you will need to download the two textures below and convert them into photoshop patterns for later. To do this simply open each image then go to EDIT >> DEFINE PATTERN in the menu. Alternatively, if you’ve downloaded the source files at the end of this post, simply install the included (.pat) pattern set by double clicking on it.)

Corrogated Rusted Metal300 Grungy Rusted Carbon Fiber Text Effect Grungy Rusted Corrugated Metal Texture.
Zip Download Grungy Rusted Carbon Fiber Text Effect tutorialsetc-corrogated-rusted-metal.zip
Tutorialsetc Carbonfiber 300 Grungy Rusted Carbon Fiber Text Effect Carbon Fiber Pattern.
Zip Download Grungy Rusted Carbon Fiber Text Effect tutorialsetc-carbonfiber.zip

Step #2

Create a new transparent document 670px * 400px at 72dpi as seen below.

New670px Grungy Rusted Carbon Fiber Text Effect

Step #3

To keep our psd file organized first click on the folder icon in the layer pallet 3 times to create three folders and name them FRAME, TEXT, and BACKGROUND respectively.

1 Create 3 Folders And Rename Grungy Rusted Carbon Fiber Text Effect

Step #4

Create a new layer within the FRAME folder and name it frame. Activate the shape tool by typeing U, make sure the rectangular shape tool is selected, then draw out a square similar to the one below, leaving a little room on the top and bottom.

2 Frame Shape Layer Grungy Rusted Carbon Fiber Text Effect

Step #5

Activate the layer styles dialog box on your shape layer by double clicking on it or by going to LAYER >> LAYER STYLE >> BLENDING OPTIONS in the menu. Then enter the settings below.

Frame Layer Styles 1 Grungy Rusted Carbon Fiber Text Effect Frame Layer Styles 21 Grungy Rusted Carbon Fiber Text Effect Frame Layer Styles 31 Grungy Rusted Carbon Fiber Text Effect Frame Layer Styles 41 Grungy Rusted Carbon Fiber Text Effect

Step #6

Create a new layer above the frame layer by going to LAYER >> NEW >> LAYER in the menu, activate the text tool by typeing T, then type in your title using the settings below.

3 Frame Title Grungy Rusted Carbon Fiber Text Effect

STEP #7

Within the BACKGROUND folder create a new pattern fill layer by going to LAYER >> NEW FILL LAYER >> PATTERN in the menu and choose the grungy corrugated metal texture you either installed or created in step #1 as seen below.

Pattern Fill Grungy Rusted Carbon Fiber Text Effect

STEP #8

Open the layer styles dialog box by going to LAYER >> LAYER STYLE >> BLENDING OPTIONS in the menu and enter the settings you see below.

Pattern Fill Styles Grungy Rusted Carbon Fiber Text Effect

STEP #9

Above the grungy corrugated metal texture layer create a gradient fill layer by going to LAYER >> NEW FILL LAYER >> GRADIENT in the menu with the settings seen below.

Gradient Overlay Grungy Rusted Carbon Fiber Text Effect

STEP #10

Open the layer styles dialog box on the gradient layer you just created and enter the settings you see below.

Gradient Styles Grungy Rusted Carbon Fiber Text Effect Gradient Styles 2 Grungy Rusted Carbon Fiber Text Effect

STEP #11

Within the TEXT folder now activate the text tool by typeing T then open the character pallet and choose Arial Black at 310pt with a vertical stretch of 110% as seen below and then type in some text.

Text Layer2 Grungy Rusted Carbon Fiber Text Effect

STEP #12

Duplicate the text layer you just created by going to LAYER >> DUPLICATE LAYER . Then activate the layer styles pallet on the top text layer and enter the settings you see below.

Top Text Layer Styles Grungy Rusted Carbon Fiber Text Effect Top Text Layer Styles 2 Grungy Rusted Carbon Fiber Text Effect Top Text Layer Styles 3 Grungy Rusted Carbon Fiber Text Effect Top Text Layer Styles 4 Grungy Rusted Carbon Fiber Text Effect Top Text Layer Styles 5 Grungy Rusted Carbon Fiber Text Effect Top Text Layer Styles 6 Grungy Rusted Carbon Fiber Text Effect Top Text Layer Styles 7 Grungy Rusted Carbon Fiber Text Effect

STEP #13

Open the layer styles dialog box on the botom text layer now and enter the settings you see below.

Bottom Text Layer Grungy Rusted Carbon Fiber Text Effect Bottom Text Layer 2 Grungy Rusted Carbon Fiber Text Effect Bottom Text Layer 3 Grungy Rusted Carbon Fiber Text Effect Bottom Text Layer 4 Grungy Rusted Carbon Fiber Text Effect Bottom Text Layer 5 Grungy Rusted Carbon Fiber Text EffectColor Overlay1 Grungy Rusted Carbon Fiber Text EffectBottom Text Layer 7 Grungy Rusted Carbon Fiber Text EffectBottom Text Layer 8 Grungy Rusted Carbon Fiber Text Effect Bottom Text Layer 9 Grungy Rusted Carbon Fiber Text Effect

STEP #14

To create the shadow beneath the text create a new layer beneath the two text layers, activate the brush tool by typeing B and choose a basic round brush with the settings highlighted below. Then paint in a shadow at the base of each letter as seen below.

Shadow2 Grungy Rusted Carbon Fiber Text Effect

STEP #15

To clean up the shadow use the motion blur filter by going to FILTER >> BLUR >> MOTION BLUR in the menu and enter the settings below.

Gaussian Blur3 Grungy Rusted Carbon Fiber Text Effect

STEP #16

To finish up set the layer blend mode of the shadow layer to Multiply and the Opacity to 80% as seen below.

Multiply Grungy Rusted Carbon Fiber Text Effect

Thats it!

You should now have something that looks like the image below.

Final Text Effect Grungy Rusted Carbon Fiber Text Effect

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Tagged with: 3d textcarbon fiber textcool Photoshop TutorialdesigndrawingFontGraphic Designgraphicsmetal effectPhotoshopPhotoshop Text TutorialPhotoshop Tutorialrusted metalrusted metal backgroundrusted metal background effectrusted metal effectText EffecttutorialTypetypefacetypefonttypographicTypographyTypography Design
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